In the Universal Render Pipeline (URP), you use Camera Stacking to layer ... Ultimately it does not mean where to apply the post processing ... ... <看更多>
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In the Universal Render Pipeline (URP), you use Camera Stacking to layer ... Ultimately it does not mean where to apply the post processing ... ... <看更多>
It is supposed to be a replacement for Unity's PPSv2 till URP internally supports custom post-processing effects. Note: You can already add you custom ... ... <看更多>
URP 提供了四种Volume:. Global Volume:场景中所有开启了 Rendering -> PostProcessing 选项相机都会受到添加后处理效果。 Box Volume ... ... <看更多>
URP comes with its own implementation of post processing. You cannot use the regular "Post-process Volume" or the "Post-process Layer" with ... ... <看更多>
[Unity URP 紀錄] 近期在熟悉如何在URP中加入客製化的renderer feature,以及確認功能上有甚麼限制跟極限。 除了基本的post-processing,另外選擇實作 ... ... <看更多>