#include "vector2.h". vec2 vec_add(vec2 v1, vec2 v2). {. vec2 value = { v1.x + v2.x, v1.y + v2.y };. return value;. } vec2 vec_sub(vec2 v1, vec2 v2). ... <看更多>
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#include "vector2.h". vec2 vec_add(vec2 v1, vec2 v2). {. vec2 value = { v1.x + v2.x, v1.y + v2.y };. return value;. } vec2 vec_sub(vec2 v1, vec2 v2). ... <看更多>
There is no "vector2" class in the standard libraries. There is a pair class that would suit your needs, but for this scenario it would ... ... <看更多>
raylib-cpp. C++ object-oriented wrapper library for raylib. ... Vector2 (const ::Vector2 &vec). Vector2 (float x). Vector2 (float x, float y). ... <看更多>
Topics explained in this video • what are vectors • global and local space in unity• how to do vector math• what is vector2 • what is ... ... <看更多>
Vector is a relatively common name (as is vector 2/3 etc). So you may need to make your include guards a bit more unique. ... <看更多>