🔥 ขอสั้น ๆ วันนี้ขอนำเสนอออ การใช้ argc กับ argv ใน C++
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มันคืออะไร มีรายละเอียดยังไง ถ้าพร้อมแล้วไปอ่านกันโลดดด !!
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✨ argc (ARGument Count) คือ จำนวนข้อมูลที่ถูกนำเข้าจาก command-line ซึ่งโดยปกติแล้ว ขนาดของ argc จะเริ่มต้นด้วย 1 เสมอคือ ชื่อของโปรแกรม (ถ้ามีการใส่ Argument เพิ่มก็บวกเพิ่มตามข้อมูลที่ใส่มา)
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⭐ argv (ARGument Vector) คือ Array ที่เก็บข้อมูลตัวอักษรที่นำเข้าจาก command-line มีขนาดเท่ากับ argc ซึ่งที่ตำแหน่งแรก (0) จะเก็บชื่อของโปรแกรมไว้เสมอ (ถ้ามีการใส่ค่ามาผ่าน command-line ตำแหน่งถัด ๆ ไปก็คือตัวข้อมูลนั้น ๆ)
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📑 ตัวอย่าง:
//file name test.cpp
#include
using namespace std;
int main(int argc, char* argv[]) {
cout << "You have entered " << argc
<< " arguments:" << "\n";
for (int i = 0; i < argc; ++i)
cout << argv[i] << "\n";
return 0;
}
//input in terminal
$ g++ -o run test.cpp
$ ./run 1 test "data test"
//output
You have entered 4 arguments:
./run
1
test
data test
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อู้ววเป็นไงบ้างง ไปลองใช้ดูน้า ได้ผลยังไงมาแชร์ให้ฟังกันบ้างง 😆
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borntoDev - 🦖 สร้างการเรียนรู้ที่ดีสำหรับสายไอทีในทุกวัน
同時也有15部Youtube影片,追蹤數超過9萬的網紅Shiney,也在其Youtube影片中提到,Prey พากย์ไทย แปลไทย เนื้อเรื่อง Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game ...
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return array in c 在 Shiney Youtube 的最佳貼文
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.

return array in c 在 Shiney Youtube 的最佳貼文
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.

return array in c 在 Shiney Youtube 的最佳貼文
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.

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