I made my very first walk cycle animation during the intern at Wizz ! 👻👻
Take a look and enjoy ❤️
這是我暑假在公司做的另一個小短片,因為公司性質是動畫公司,加上我又是公司唯一一個不是動畫系的(哭哭,根本來亂的...)所以老闆給我出了一個作業就是做動畫一開始的基礎:"走路循環" ~
以下就是我的成果啦!感謝同事抽空指導😳
(順便也學了布飄動的動畫哈哈)
對了可以順便幫公司IG衝衝人氣喲!他們的po文都超讚的~
(對動畫有興趣的必追!!!!!)
❤️❤️❤️❤️❤️
同時也有6部Youtube影片,追蹤數超過2,620的網紅themblan,也在其Youtube影片中提到,Welcome to another Longplay or Playthrough. Castlevania: Bloodlines, known in its native Japan as Akumajō Dracula: Vampire Killer (悪魔城ドラキュラ バンパイアキラー ...
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walk cycle animation 在 themblan Youtube 的最佳解答
Welcome to another Longplay or Playthrough.
Castlevania: Bloodlines, known in its native Japan as Akumajō Dracula: Vampire Killer (悪魔城ドラキュラ バンパイアキラー Akumajō Dorakyura: Banpaia Kirā, lit. Devil's Castle Dracula: Vampire Killer), originally released simply as Vampire Killer (バンパイアキラー Banpaia Kirā), or known in Europe and Australia as Castlevania: The New Generation; is one of the most overlooked games in the series, as well as one of the most overlooked games in the Sega Genesis/Megadrive library. Despite being part of a long-running and respected series, it is a hidden gem.
Why is it still a hidden gem? I think it is the overarching aesthetic of the game, including art-direction and animation. This game does not look like any other Castlevania-game, for better and for good. Gone are the hearts and now you collect red gems.
The animations are not very smooth. They are choppy, seem like the walk-cycle of the playable characters move only half their bodies, and their heads seem to teleport back and forth instead of smoothly bobbing back and forth. I think the developers were being too ambitious with the animations, and they either ran out of time, or something I can't think of, because the simpler walk-cycle of Richter in Rondo of Blood looks better. In Rondo, Richter's head stays at the same altitude as he walks - only his arms and legs move.
This is not too say that this game is lacking in visual merit. The developers at Konami pulled out a lot of graphical tricks out of their bag that look phenomenal on the Genesis, and all at a silky-smooth framerate. Why have I uploaded so many Genesis-games? It's because action-games ran better on the console.
Like Rocket Knight Adventures, I played this game on my Toshiba 14" CRT TV while capturing upscaled footage. I used HD Retrovision component-video (YPbPr) cables that went to my OSSC, and captured using a Micomsoft XCapture-1.
I really enjoyed this game. I played it on Easy, and edited out my deaths. I did some farming of "Hearts" before bosses if I could, and I got the worst ending; but I can see myself playing this game again in the future. It's one of those games that is good enough to play over and over again for the rest of your life.
Have a great day.
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The song in my intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.
walk cycle animation 在 小深藍Little Deep Blue Youtube 的最讚貼文
Remote controller robot animation test, walk cycle and run cycle.
Animated and model by blender.
Facebook Fan Page:
https://www.facebook.com/lovelittledeepblue/
walk cycle animation 在 小深藍Little Deep Blue Youtube 的最讚貼文
It's a universal character for the animation, and there will be three different tyle of them in the animation.
Made with blender openGL.
Facebook Fan Page:
https://www.facebook.com/lovelittledeepblue/
walk cycle animation 在 CSS-Animations: nested animation for a walk cycle - Stack ... 的推薦與評價
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walk cycle animation 在 Vancouver Animation School - 2D Animation - animal walk cycle 的推薦與評價
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walk cycle animation 在 37 Walk Cycle ideas | animation reference, walking ... - Pinterest 的推薦與評價
Feb 12, 2014 - Explore Andres Torres's board "Walk Cycle", followed by 250 people on Pinterest. See more ideas about animation reference, walking animation, ... ... <看更多>