作者: 呂禮詩 (前新江艦艦長)
去年12月國防部公布了每兩年出版一次的國防報告書,這本「中華民國106年國防報告書」是民進黨執政後第一本國防白皮書。其中大部分的內容與同年3月提出的「四年期國防總檢討」(Quadrennial Defense Review, QDR)大同小異,唯一不同的是「創新/不對稱」不再只是個說法,而是開始出現落實的作法。
不僅如此,在國防報告書公布前,國防部舉辦了數十年來首見的全軍「戰術戰法研討會」,發展解放軍預期外的裝備與戰術戰法,使之難以預測或防範。研討會中參謀總長提出研發45噸匿蹤微型飛彈突擊艇(以下簡稱「突擊艇」)的構想,主張海軍應籌建一批每艘2至3人操作的突擊艇,不具有戰鬥系統與雷達,搭載攻船飛彈,而外型塗裝比照民用漁船或遊艇,以混淆解放軍偵蒐。戰時從各個漁港出擊,在陸上觀通系統或海上大型主戰艦引導下,攻擊解放軍登陸艦,讓敵軍防不勝防;部分的突擊艇將配發個人攜行式肩射刺針飛彈(FIM-92 Stinger),反制解放軍空中威脅。
長官的意志,執行力總是驚人!才剛有個構想,中科院就立馬舉行招商說明會,以「八百里加急」的速度說明計劃構想:全長約21.4公尺、舷寬約5.4公尺、吃水2.4公尺,滿載時最高航速在35節以上、續航力則以最高時速35節至少達100浬。耐波性要在蒲氏五級風以下可正常執行任務,蒲氏七級風以下結構與穩度無航行安全顧慮;在船體結構上可採玻璃強化塑膠(FRP)或鋁合金兩種,船體外型具雷達匿蹤設計。國防部預劃4年內可籌建60艘,並已編列於明年度的國防預算中執行。
參謀總長赴國防大學說明突擊艇的構想,實源自於雄三飛彈的誤射。當然,由失敗中吸取教訓,是從失敗走向成功的必經之路,問題是「不用出海也可以遠距離殲滅敵軍艦艇」,不早就在雄二機動中隊得到實現?究竟維護保養是車載還是突擊艇價廉?是機動中隊集中管理還是突艇分散部署的訓練、後勤成本比較划算?出點子的長官,真有仔細評估過嗎?
首先,45噸突擊艇的桅桿高度若比照海鷗飛彈快艇的22英呎計,若要達到50海浬作戰半徑的雷達水平視線(Radar Line of Sight Horizon)以接收指管信文,其發射天線必須高於1317英呎(401公尺)以上。偏偏最需要延伸攻船飛彈射程的澎湖,地勢最高處不過海拔52公尺(170.6英尺),換算雷達水平視線只有21.65海浬,連作戰需求50海浬的一半都不到。若由本島高山站台傳送,則易遭敵電子干擾;如加裝天頻衛星通訊系統,突擊艇的人力、載重與電力需求,勢必無法負荷。
其次,4月中旬解放軍南海閱兵的空中分列式,直-9D(Z-9D)艦載直升機掛載了鷹擊9型攻船飛彈;其後的泉州軍演中,武直-19(WZ-19)攻擊直升機發射反坦克飛彈攻擊水面快艇。即使突擊艇配置了個人攜行式肩射刺針飛彈,也難以在目獲、射程與數量的限制下,與之相抗;屆時,突擊艇豈不就成了「21世紀震洋特攻隊」?
再者,052C「旅洋II級」飛彈驅逐艦及052D「旅洋III級」飛彈驅逐艦,皆具有八木天線陣列之米波517系列雷達。因為其脈波寬度(pulse width)較長,以致於角分辨率(angular resolution)及距離解析度(range resolution)較高頻雷達差,唯目前已可透過信號處理克服。517系列雷達雖主要用於對空搜索,但VHF頻段的波長較長,進行遠距離搜索時,其「包絡線」(envelope)亦能偵獲匿蹤水面目標。
盱衡解放軍的敵情威脅或是國軍的作戰需求,突擊艇這看似「機動、隱匿、快速、價廉、量多、損小、效高」面面俱到的「創新/不對稱」構想,其實只是戰力轉型期間過渡的軍事投資。然義務役將於今年退場,國軍將成為全志願役的部隊;以今年的國防預算而言,人員維持費近1540億元,占國防預算46.96%,為五年內新高;更新軍備的軍事投資僅858億元,占國防預算26.18%,遭嚴重壓縮且屢創新低。在此當下,固執己見的籌獲突擊艇,猶如繡縫「團體臂章」及製發「艾森豪短夾克」的錯誤政策般,實比貪污更可怕,國防高層決策前、請務必三思!
同時也有5部Youtube影片,追蹤數超過0的網紅CarDebuts,也在其Youtube影片中提到,Lest one thinks the new Mazda 6 hasn’t received the technology to match its upscale interior, there’s more in store. Mazda6’s front seats have been f...
radar pulse 在 阿扁們俱樂部 Facebook 的精選貼文
作者: 呂禮詩 (前新江艦艦長)
去年12月國防部公布了每兩年出版一次的國防報告書,這本「中華民國106年國防報告書」是民進黨執政後第一本國防白皮書。其中大部分的內容與同年3月提出的「四年期國防總檢討」(Quadrennial Defense Review, QDR)大同小異,唯一不同的是「創新/不對稱」不再只是個說法,而是開始出現落實的作法。
不僅如此,在國防報告書公布前,國防部舉辦了數十年來首見的全軍「戰術戰法研討會」,發展解放軍預期外的裝備與戰術戰法,使之難以預測或防範。研討會中參謀總長提出研發45噸匿蹤微型飛彈突擊艇(以下簡稱「突擊艇」)的構想,主張海軍應籌建一批每艘2至3人操作的突擊艇,不具有戰鬥系統與雷達,搭載攻船飛彈,而外型塗裝比照民用漁船或遊艇,以混淆解放軍偵蒐。戰時從各個漁港出擊,在陸上觀通系統或海上大型主戰艦引導下,攻擊解放軍登陸艦,讓敵軍防不勝防;部分的突擊艇將配發個人攜行式肩射刺針飛彈(FIM-92 Stinger),反制解放軍空中威脅。
長官的意志,執行力總是驚人!才剛有個構想,中科院就立馬舉行招商說明會,以「八百里加急」的速度說明計劃構想:全長約21.4公尺、舷寬約5.4公尺、吃水2.4公尺,滿載時最高航速在35節以上、續航力則以最高時速35節至少達100浬。耐波性要在蒲氏五級風以下可正常執行任務,蒲氏七級風以下結構與穩度無航行安全顧慮;在船體結構上可採玻璃強化塑膠(FRP)或鋁合金兩種,船體外型具雷達匿蹤設計。國防部預劃4年內可籌建60艘,並已編列於明年度的國防預算中執行。
參謀總長赴國防大學說明突擊艇的構想,實源自於雄三飛彈的誤射。當然,由失敗中吸取教訓,是從失敗走向成功的必經之路,問題是「不用出海也可以遠距離殲滅敵軍艦艇」,不早就在雄二機動中隊得到實現?究竟維護保養是車載還是突擊艇價廉?是機動中隊集中管理還是突艇分散部署的訓練、後勤成本比較划算?出點子的長官,真有仔細評估過嗎?
首先,45噸突擊艇的桅桿高度若比照海鷗飛彈快艇的22英呎計,若要達到50海浬作戰半徑的雷達水平視線(Radar Line of Sight Horizon)以接收指管信文,其發射天線必須高於1317英呎(401公尺)以上。偏偏最需要延伸攻船飛彈射程的澎湖,地勢最高處不過海拔52公尺(170.6英尺),換算雷達水平視線只有21.65海浬,連作戰需求50海浬的一半都不到。若由本島高山站台傳送,則易遭敵電子干擾;如加裝天頻衛星通訊系統,突擊艇的人力、載重與電力需求,勢必無法負荷。
其次,4月中旬解放軍南海閱兵的空中分列式,直-9D(Z-9D)艦載直升機掛載了鷹擊9型攻船飛彈;其後的泉州軍演中,武直-19(WZ-19)攻擊直升機發射反坦克飛彈攻擊水面快艇。即使突擊艇配置了個人攜行式肩射刺針飛彈,也難以在目獲、射程與數量的限制下,與之相抗;屆時,突擊艇豈不就成了「21世紀震洋特攻隊」?
再者,052C「旅洋II級」飛彈驅逐艦及052D「旅洋III級」飛彈驅逐艦,皆具有八木天線陣列之米波517系列雷達。因為其脈波寬度(pulse width)較長,以致於角分辨率(angular resolution)及距離解析度(range resolution)較高頻雷達差,唯目前已可透過信號處理克服。517系列雷達雖主要用於對空搜索,但VHF頻段的波長較長,進行遠距離搜索時,其「包絡線」(envelope)亦能偵獲匿蹤水面目標。
盱衡解放軍的敵情威脅或是國軍的作戰需求,突擊艇這看似「機動、隱匿、快速、價廉、量多、損小、效高」面面俱到的「創新/不對稱」構想,其實只是戰力轉型期間過渡的軍事投資。然義務役將於今年退場,國軍將成為全志願役的部隊;以今年的國防預算而言,人員維持費近1540億元,占國防預算46.96%,為五年內新高;更新軍備的軍事投資僅858億元,占國防預算26.18%,遭嚴重壓縮且屢創新低。在此當下,固執己見的籌獲突擊艇,猶如繡縫「團體臂章」及製發「艾森豪短夾克」的錯誤政策般,實比貪污更可怕,國防高層決策前、請務必三思!
radar pulse 在 CarDebuts Youtube 的最佳解答
Lest one thinks the new Mazda 6 hasn’t received the technology to match its upscale interior, there’s more in store.
Mazda6’s front seats have been fully redesigned. They are wider, with high-density, vibration-absorbing urethane foam that creates a firm, supportive seating surface. Yet, they’re supple enough to keep the driver and passengers comfortable for long trips. Introducing next-generation seat materials and concepts, first seen at August 2017’s Mazda Frankfurt Technology Forum, Mazda6’s seats are designed to help keep front passengers’ spines in the natural S-shape humans use when standing.
Available ventilated front seats in Mazda6 are a first for the brand, and wick away warm air from the front passenger and driver’s backs to keep them cool. Rear seats have also been redesigned with high-density urethane foam, enabling greater comfort.
In addition to the seats, new technology comes by way of available features:
360⁰ View Monitor
A reconfigurable 7.0-inch TFT gauge display in higher-trim models
A new 8.0-inch MAZDA CONNECT infotainment display with sharper color contrast
Available full-speed Mazda Radar Cruise Control with Stop & Go
Windshield wiper de-icer
Windshield-projected Active Driving Display head-up unit
Mazda6 offers two powertrain options in the U.S., starting with the torquey, fuel-efficient SKYACTIV-G 2.5 naturally aspirated engine. Mazda6’s 2.5-liter, four-cylinder engine comes with a host of upgrades to reduce internal friction and improve efficiency across all RPM, and it adds a greater level of refinement. A new technology that is unique to Mazda in North America is cylinder deactivation in a four-cylinder engine. The outside two cylinders can shut down when the vehicle is operated at steady speeds between 25 and 50 mph, but all four cylinders work instantaneously when needed for maximum performance. A centrifugal pendulum has been adopted in the torque converter of the six-speed SKYACTIV-DRIVE automatic transmission, counterbalancing any vibration that might otherwise be felt when running on two cylinders. The result is an imperceptible switchover between two- and four-cylinder modes, yet with very tangible real-world efficiency benefits.
Higher-grade models will also be available with Mazda’s award-winning turbocharged SKYACTIV-G 2.5T engine. First available in the current-generation Mazda CX-9 midsize crossover SUV, the SKYACTIV-G 2.5T is a technological tour de force that produces 310 lb-ft of torque from just 2,000 RPM and 250 horsepower on 93-octane fuel (227 horsepower with 87-octane gasoline).
Mazda’s industry-first Dynamic Pressure Turbo builds boost nearly instantaneously by using a small inlet port to force air into its turbocharger, akin to how water velocity increases when one holds his or her thumb over a hose. From there, a secondary valve can open up at higher RPM for increased airflow and maximum horsepower. A pulse-scavenging 4-3-1 manifold that prevents exhaust backpressure and helps the engine breathe freely.
Cooled exhaust gas recirculation (EGR) is used to reduce combustion temperatures, preventing knocking and therefore reducing the need for fuel-enrichment (when extra fuel is dumped into the cylinders as a means to cool the engine). Many times when turbocharged engines fail to achieve EPA-estimated fuel-efficiency numbers in the real world, it is because laboratory tests don’t replicate the higher-load driving styles that necessitate fuel-enrichment.
In too many instances, turbocharged engines are mated to continuously variable automatic transmissions (CVT), operating in a narrow band of efficiency, sacrificing a connectedness between driver and car—a valued characteristic of all Mazda vehicles called Jinba Ittai. Mazda’s six-speed SKYACTIV-DRIVE automatic transmission, paired as standard to the SKYACTIV-G 2.5T engine, keeps its torque converter locked through most of its operation, giving a more connected sense of controllability than many other automatic transmissions.
Both engines complement Mazda6, with the naturally aspirated engine serving as an all-around efficient, responsive powertrain and its turbocharged sibling amplifying the driving performance for which Mazdas are known.
Finally, as a champion of the manual transmission, Mazda6 will continue to offer the SKYACTIV-MT, paired with the SKYACTIV-G 2.5 engine.
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radar pulse 在 Jonstyle Youtube 的最讚貼文
湯姆克蘭西:全境封鎖【Tom Clancy's The Division】
The Division Walkthrough - (Full Game) PS4 Online
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The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore. The player's mission is to restore order by investigating the source of a virus. The gameplay is similar to other third-person-shooters, in which player character can carry three weapons, and explosives like sticky bombs and smart mines to fight against enemies. Players may take cover behind objects during firefights to avoid taking damage from enemies, and to give them a tactical advantage when attacking. As the game is set in a third-person perspective, the character model is visible. As players progress, they earn experience points and currency. They can use these points to customize their character's appearance, upgrade weapons and gear, and learn new talents and skills. Players have to complete missions to learn active talents such as the ability to throw healing grenades, deploy automated gun turret or use radar pulse, which can tag enemies. The game features a dynamic, time based weather system which may bring benefits or disadvantages to players. For instance, storms can hinder player's visibility and make aiming difficult. The game also features a day-night cycle which will change the behaviors of enemies in the game.
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radar pulse 在 Jonstyle Youtube 的最佳貼文
歡迎來到 Jonstyle Channel 饅頭將實況台
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LIKE & SHARE如果你還想繼續看下去
如果喜歡將將的影片,別忘記按下訂閱,或是給將將一個讚!
或是有什麼建議,歡迎在下方留言!
關注我的頻道別錯過任何更新 : https://goo.gl/2HaB8d
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1) Subscribe - https://goo.gl/2HaB8d
2) Follow My Facebook - https://www.facebook.com/bunbunjon/timeline
3) Leave a comment
4) Like the video
The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore. The player's mission is to restore order by investigating the source of a virus. The gameplay is similar to other third-person-shooters, in which player character can carry three weapons, and explosives like sticky bombs and smart mines to fight against enemies. Players may take cover behind objects during firefights to avoid taking damage from enemies, and to give them a tactical advantage when attacking. As the game is set in a third-person perspective, the character model is visible. As players progress, they earn experience points and currency. They can use these points to customize their character's appearance, upgrade weapons and gear, and learn new talents and skills. Players have to complete missions to learn active talents such as the ability to throw healing grenades, deploy automated gun turret or use radar pulse, which can tag enemies. The game features a dynamic, time based weather system which may bring benefits or disadvantages to players. For instance, storms can hinder player's visibility and make aiming difficult. The game also features a day-night cycle which will change the behaviors of enemies in the game.

radar pulse 在 Radar Pulse - gists · GitHub 的推薦與評價
Radar Pulse. */. /* Default Stuff */. body {. background:#222;. font-family:sans-serif;. font-size:11px;. color:#8eb716;. } p, .album {. margin:15px;. }. ... <看更多>