特別篇:巴塞隆納,與回程的飛機上
Bonus post: Barcelona, and the flight back
有看日劇的人應該都知道,本篇播完之後有時候還會推出特別篇,劇情接續在結局後面,常見的公式就是疑似出現小三,後來男女主角發現一切都是誤會,最後變得更加相愛(好老哏啊)。而這次,摩洛哥連載完之後我也要來推出個特別篇,主角是西班牙巴塞隆納。
回程在巴塞隆納轉機六個小時。身為一個總是將時間最大化利用的旅人,當然不會放過這麼好的機會;尤其上回來巴塞隆納時都在下雨,今天趁著天氣晴朗,更要好好把之前拍不到的晴空美景好好拍一下。我從機場出發,完全無縫接軌的轉了三趟地鐵、一趟電纜車和一趟公車,來到可以俯瞰全市的山頂教堂(好羨慕歐洲便利的大眾運輸呀)。從這裡看去,連鼎鼎大名的聖家堂都小得像是城市裡一個不起眼的工地,後方的地中海湛藍的很,沒入迷霧中的地平線引起我對於對岸非洲阿爾及利亞的無限想像(又是一個想去卻不能去的國家,唉)。
從語言學的角度來說,巴塞隆納和加泰隆尼亞是個有趣的地方。西班牙境內各地文化差異不小,除了加泰隆尼亞,還有其他好幾個地區也有著自己的語言,使用者人數也都相當可觀;然而,由於巴塞隆納這個城市的文化影響力,使得這裡的獨特文化與獨立運動更容易被全世界注意到,其他地區的獨特性反而就相對被忽略了(舉例來說,現在迪士尼動畫都會有Catalan的配音,但其他地方就只能看西班牙語版)。類似的例子還有華人文化圈裡的廣東話,即使把所有廣義粵語加起來,使用人數其實仍不到全中國人口的1/10,但因為其使用者在全球經濟文化上的影響力(同樣也是普通話以外迪士尼唯一會特別配音的語言),讓一些外國人以為它是普通話以外唯一規模較大的漢族語言。
Barcelona is the special sequal to my Morocco series. I had a 6-hour layover here. As a traveler who always utilizes time to the most, I didn't waste these hours at the airport. Instead, I entered the city while it was sunny, to visit a couple of spots and take photos that I didn't get last time when it was rainy. From the airport, I smoothly transferred 3 subway rides, 1 cable car and 1 bus to a mountain top that overlooks the entire city (and felt so jealous about the convenient public transit in Europe). La Sagrada Familia seemed as tiny as a random construction, and the Mediterranean sea dimmed into the blurred horizon, leaving me plenty of room to imagine Algeria on the other side (anther country I cannot visit. *Sigh*.)
Linguistically Barcelona and Catalonia are a special case. In Spain, a culturally diverse country in Europe, there are many other regions and languages like Catalonia/Catalan, distinct from Spanish and with millions of speakers; however, due to the strong cultural impact of Barcelona, the distinctiveness of Catalonia and its independence movements are more noticeable than other regions. For example, Disney now offers Calatan dub for its animations, but other groups in Spain can only watch them in Spanish.) A similar example is Cantonese in China, while not the largest non-Mandarin language, its cultural impact makes some people think it's the only sizable Chinese language after Mandarin.
傍晚返回巴塞隆納機場,準備飛回波士頓。記得出發前公司同事問我,你這麼常在全世界跑來跑去,都怎麼調時差呢?我說,我唯一的秘訣就是飛機上儘量不睡覺,等到了目的地晚上就可以累到睡著;但這有個前提,就是飛機上必須找得到事情做啊!印象中自己做過最誇張的大概是2012年1月在香港飛紐約的16小時班機上,連續看了12小時不間斷的《我可能不會愛你》,從Maggie勾搭上大仁哥一路看到丁立威找程又青強行復合。就是需要這種會一直讓我追下去的東西,才能幫助我撐過經濟艙裡的漫漫長夜。
而這次飛越大西洋的路上,除了看了幾部老電影,更多時間是在做回到現實生活的心理準備——如同之前遊記提過的,有時候回家比起出來需要更大的勇氣。路上我一直想著,我為什麼旅行?
或許小時候純粹就是遺傳了家父,有事沒事就要跑到不同的地方去走走;但當年紀越來越大,我越來越意識到旅行對我而言不只如此。每次在路上邂逅的人事物,都成為平常生活的養分,讓我更明白如何和不同文化、族群的朋友相處。像是上次旅行回來之後,我和教會裡那些來自前蘇聯國家的朋友就多了一些共同話題,也更理解他們只是比較慢熱,絕對不是不顧情面的戰鬥民族。
因此,雖然很不甘心就要這樣回到碼農的生活,我還是期待著回到家的那一刻;回到現實生活的我會帶著旅行注入的養分,繼續一大早向朋友們熱情、大聲的喊著:
Good morning.
Buenos dias.
早安/早上好。
доброе утро.
おはようございます。
안녕하세요。
Selamat pagi.
Back to the airport before the sunset to fly back to Boston. I still remember before I came on this trip, some coworkers asked me, since you traveled so much, how do you usually deal with jet lag? My answer is: simply stay awake during the entire flight, so you'd be tired enough of sleep at night in the destination. But, how do you keep yourself alive? You need to find something to do. The craziest thing I've done is probably in January 2012, on a 16-hour flight from Hong Kong to New York, I watched the Taiwanese TV show "In time with you" consecutively for 12 hours. Only this kind of things is attractive enough to make me stay awake for that long.
On the transatlantic flight, other than watching some old films, I had been preparing myself to go back to the real life. As said before, sometime it requires more courage to do so than to head out. Throughout the way, I asked myself: why do I travel?
Initially it was probably inherited from my dad, who always likes to go around during his spare time. However, as I grew older, I realized travel means more than that to me -- every person and every matter I encountered on the way became nutritions of my regular life. The more I traveled, the more I knew how to make friends with people from various cultures and ethnicities. For example, after the central Asia/north Asia trip, there has been more things I can talk about with friends from former Soviet Union countries. And I also realized that their are not the people of battles. I simply takes more time to build trust, haha.
Therefore, while still reluctant to go back to my "code farmer" life, I'm still looking forward to arrival. Starting the next day, I'll bring the nutritions from travel into normal life, and greet friends loudly and passionately with:
Good morning.
Buenos dias.
早安/早上好。
доброе утро.
おはようございます。
안녕하세요。
Selamat pagi.
同時也有3部Youtube影片,追蹤數超過4,790的網紅XinLin Khaw,也在其Youtube影片中提到,Hello everyone!!! Sharing with you a trip I took last month to San Francisco where Disney sent me there for Toy Story 4 Country Day and I got to visi...
not enough animations 在 奧美蒂的音樂時間 Facebook 的最佳解答
#wintergatan #marblemachine
You know what?
There is literally a bass guitar in that magical box ;)
The Marble Machine is Finished! Please share and Enjoy!
After 14 months of building, the Machine is ready for its Video Premiere on February 29:th 2016
We have noticed that the audio quality might differ depending on your video HD settings. See this trailer with guaranteed good audio quality at our Youtube channel:
https://youtu.be/NQ0nj6wrjyA
Swedish Filmmaker Hannes Knutsson from Lefvande Bilder has filmed and edited the music video that will Premiere on Monday, February 29:th. Hannes has gone down as deep with the Machine as i have and i cannot enough express my gratitude over not only the results but also for all the fantastic days we spent together in a windowless industry building in Gothenburg finishing this. The building of the machine went on so long and was so difficult that i was very close of giving up but having Hannes onboard made me forget about the giving up option. Check out Hannes Super Mario Beads stop motion animations on his youtube channel:
https://www.youtube.com/watch?v=pXnd4BIVYnU
Another friend who has been deeply involved during the 14 month build is Marcus Dimbodius who can be seen in the video helping us putting up the paper wall. Me and Marcus share studio and i filled the whole place with sawdust during a whole year. Marcus came up with crucial design suggestions and it is thanks to him that the cymbal is built into the box and that we dont have to ever see that cymbal solution that you can see in the video ever again. He is also responsible for the fact that the marbles run on a conveyer belt which adds greatly to the Machine. Thank you! Marcus Dimbodius is an artist from Gothenburg and he makes fantastic music: dimbodius
All the best! / Martin
not enough animations 在 XinLin Khaw Youtube 的最佳貼文
Hello everyone!!!
Sharing with you a trip I took last month to San Francisco where Disney sent me there for Toy Story 4 Country Day and I got to visit the Pixar Animations Studios! It was a very short trip but really eye-opening and I was really privileged enough to learn so much more that went behind the scenes in the making of the 4th installation of Toy Story, got to meet the producers and director, as well as got to dub one of the scenes for fun! :P
Spent some of the free time checking out some landmarks and attractions like the Golden Gate Bridge, Pier 39, etc :)
Other vlogs are on their way so stay tuned and subscribe! :)
#SanFrancisco #VLOG #ToyStory4
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Follow me on social media:
Instagram: http://instagram.com/xinlinnn
Blog: http://www.xinlinnn.com
Facebook: http://facebook.com/xinlinnn
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CONTACT:
hello@xinlinnn.com
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Cameras used:
Sony RX100M5
Samsung Galaxy S10+
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Love, XinLin
Note: This is not a sponsored video but thank you Disney Singapore for sending me on this trip!
not enough animations 在 themblan Youtube 的最佳貼文
Welcome to another Longplay or Playthrough.
Castlevania: Bloodlines, known in its native Japan as Akumajō Dracula: Vampire Killer (悪魔城ドラキュラ バンパイアキラー Akumajō Dorakyura: Banpaia Kirā, lit. Devil's Castle Dracula: Vampire Killer), originally released simply as Vampire Killer (バンパイアキラー Banpaia Kirā), or known in Europe and Australia as Castlevania: The New Generation; is one of the most overlooked games in the series, as well as one of the most overlooked games in the Sega Genesis/Megadrive library. Despite being part of a long-running and respected series, it is a hidden gem.
Why is it still a hidden gem? I think it is the overarching aesthetic of the game, including art-direction and animation. This game does not look like any other Castlevania-game, for better and for good. Gone are the hearts and now you collect red gems.
The animations are not very smooth. They are choppy, seem like the walk-cycle of the playable characters move only half their bodies, and their heads seem to teleport back and forth instead of smoothly bobbing back and forth. I think the developers were being too ambitious with the animations, and they either ran out of time, or something I can't think of, because the simpler walk-cycle of Richter in Rondo of Blood looks better. In Rondo, Richter's head stays at the same altitude as he walks - only his arms and legs move.
This is not too say that this game is lacking in visual merit. The developers at Konami pulled out a lot of graphical tricks out of their bag that look phenomenal on the Genesis, and all at a silky-smooth framerate. Why have I uploaded so many Genesis-games? It's because action-games ran better on the console.
Like Rocket Knight Adventures, I played this game on my Toshiba 14" CRT TV while capturing upscaled footage. I used HD Retrovision component-video (YPbPr) cables that went to my OSSC, and captured using a Micomsoft XCapture-1.
I really enjoyed this game. I played it on Easy, and edited out my deaths. I did some farming of "Hearts" before bosses if I could, and I got the worst ending; but I can see myself playing this game again in the future. It's one of those games that is good enough to play over and over again for the rest of your life.
Have a great day.
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Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy
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The song in my intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.
not enough animations 在 FON KIRURU Youtube 的最佳解答
English
Hello, everyone around the world! Today I have made animations Goat and friend are happy and crazed 2 !! They will add more chaos !! Ha Ha!! ………During this time, I began to want to find more techniques of painting and making animations. I need a technique that can do animations quickly. it's impossible It must be calm and patient with it. I've started creating a lot of files. But what I create, I keep doing so many times. I can not sort my work……….. My age began to work. This is my job, along with the drawings I made. I want to work on what I love and try to do it best. I have started to draw the order from customers for those interested. I have to start earning my own and earning a living.
But I want to thank you for watching the animation all the time. Although my animations are not fun and it not have any.
But I do because I love and want my friends around the world to see enough fun.
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ภาษาไทย
สวัสดีเพื่อนๆจากทั่วโลก!! วันนี้ก็ได้ทำอนิเมชั่น เจ้าแพะกับเพื่อนทั้งฝูงของเขาได้มาบุกโลก ความวุ่นวายจะทวีคูณกว่าเดิม ฮ่าๆๆๆ ........หลายอาทิตที่ผ่านมาถึงจะไม่มีอะไรลงเลย แต่ช่วงนี้ก็ทั้งวาดภาพและหาเทคนิคทำอนิเมชั่นใหม่ๆอยากได้ในแบบที่ทำรวดเร็วแต่ยังไงก็ต้องค่อยๆทำอยู่ดี แต่ว่าในช่วงนี้เราเกิดไปบ้าคลั่งสร้างไฟล์ดองงานไว้จำนวนมหาศาลมากกก คิดว่าต้องรวบรวมแล้วก็เรียบเรียงค่อยๆทำทีละอัน และจะไม่รีบมาก ไม่งั้นคนทำจะตายเพราะทำคนเดียว อีกอย่างวัยเราก็ต้องเริ่มหางาน แต่ก็อยากจะเปิดรับคอมมิชชั่นเพื่อหารายได้เป็นของตัวเอง(ถึงจะยังกระเป๋าแห้งก็เถอะ)
ขอบคุณสำหรับเพื่อนๆที่สนใจในคอมมิชชั่นมากๆเลยนะจ้าแถมอุดหนุนอีก ขอบคุณจริงๆ!! จะเปิดวาดเป็นบางแนวนะจ้า
และก็ขอบคุณเพื่อนๆจากทั่วโลกที่ติดตามผลงานตลอดเวลา ถึงแม้ว่าอนิเมชั่นของเราเริ่มไม่สนุกและไม่มีอะไรหน้าดูก็ตาม
แต่ใจที่เราก็ทำก็ชอบและรักที่อยากทำตลอดไป
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